Posts by Ben Sharbaugh

Want to Design a Superhero Exoskeleton? There’s an App for That! Posted By bsharbaugh | Jul 21, 2009 @ 12:41 PM | No Comments

Today, Concord, MA based SpaceClaim announced that their customers will soon be able to design using a Windows Touch enabled version of their 3D direct modeling software. What was once only a pipe dream plastered on the big screen during sci-fi (or SyFy?) blockbusters is now right around the corner thanks to the touch capabilities of the soon to be…

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Video Game Gold: From Trend to Mainstay Posted By bsharbaugh | Nov 19, 2008 @ 20:12 PM | No Comments

At Mass TLC’s recent event entitled “Video Game Gold: The Prosperous Gaming Industry In Massachusetts,” a panel comprised of the minds behind hits like Rock Band, Lord Of The Rings Online and GSN’s online gaming arm assembled to encourage and inform any and all who might be interested in the state of Massachusetts’ gaming landscape. While the conversation jumped around…

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Xconomy’s Battle of the Bands Posted By bsharbaugh | Jan 25, 2008 @ 17:33 PM | No Comments

One of the most iconic musical moments from my childhood is from a video of Aerosmith playing “Dream On” before a crowd of thousands holding up lighters. It was a visually stunning moment that elevated an already great song to new heights. As if that song needed any help inducing goose bumps. The scene at Xconomy’s “Battle of the Tech…

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Show Me The Money…Please? Posted By bsharbaugh | Jan 2, 2008 @ 16:17 PM | No Comments

“What game did you pass on that ended up being the most successful?” asked Dan Scherlis. Every ear in the room perked up at this question. “Puzzle Pirates,” said the first panelist to quiet rumblings. “K2 Network,” said the second panelist to heavier groans. After a weighted breath the third panelist spoke: “Guitar Hero.” At this admission the room filled…

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Gaming To Go Posted By bsharbaugh | Nov 15, 2007 @ 15:40 PM | No Comments

It would seem logical to expect an evening at MIT focused on mobile gaming to attract a very specific, stereotyped crowd. Instead, the room was filled with investors, attorneys, entrepreneurs and students. Ten years ago people involved in a conversation about video games would likely have been limited to young folks, programmers and a handful of pony-tailed Dungeons and Dragons…

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